[Event "Kenilworth A v Shirley A "] [Site ""] [Date "2020.11.03"] [Round "?"] [White "Peace , A."] [Black "Donnelly , M.J."] [Result "0-1"] [Annotator "MJDonnelly"] [SetUp "1"] [FEN "5k2/p2rp2p/4Qpp1/1p1P4/2q5/2P4P/PP4P1/1K1R4 b - - 0 27"] [PlyCount "35"] [EventDate "2020.??.??"] [TimeControl "900+10"] {[%evp 0,88,14,19,46,40,56,51,38,12,67,75,75,66,75,41,38,29,12,-55,-18,-67,-41, -37,-37,-40,-38,-35,-1,-10,-1,-36,-34,-12,64,46,47,43,39,24,32,30,18,11,30,17, 74,53,82,20,21,10,22,14,48,-90,22,-27,-57,-57,-60,-135,-141,-140,-146,-146, -137,-137,-111,-109,-110,-109,-109,-117,-79,-9,-9,-104,-110,-94,-102,-141,-148, -141,-95,-302,-352,-624,-662,-1123,-1214] [#]} {We join this rapid play game from Division 1 of the Coventry and District On-Line League, in what is a late middle-game/early ending position with each side having a queen, rook and several pawns. Black had been under some pressure in the opening and middle game but after careful defence had held the position together. Now the plan is to put pressure on the advanced and marginally weak d5 pawn whilst attempting at the same time to prevent the White queen or rook from penetrating Black's position espcially via h6, c6 or e6.} 27... Qc7 {Using the "Capablanca Method" described by Norman Stephenson in the first game of this article Black had visualised placing the queen on c7, the rook on d6, then the queen on d7 giving the option of playing e6. In this situation White playing Qc6 would generally lose due to Qxc6, due to the pin on the d-file, provided Black has time to withdraw the rook to d8, or the Black king can move to e8, in time to prevent the c6 pawn advancing to c7 and then queening. In addition, even if White exchanges queens, then Black still has the option of e6. If White plays Kc2 to prevent this idea then the Black's king may be able to blockade the d-pawn on d6 and the Black rook become active on c5 or c4.} 28. Re1 {White seeks to prevent Black's plan by activating the rook and attacking Black's backward e7 pawn. However, this plan is a slight error as it relieves the pin in a non-optimum manner. Keeping the game level were both} (28. Rd4 {and}) (28. Kc2 {although White was possibly concerned that the Black queen might become active at some stage by occupying g3 or even h2, or c4 respectively, since of the kings White's is a little more vulnerable.}) 28... Rd6 29. Qe4 Qd7 30. Qh4 {This apparently attacking move ends up losing a clear pawn. Better chances were offered by} (30. Rd1 {even though it allows Black to play} e6 {Play might have continued} 31. Kc2 exd5 ({Altenatively} 31... Rxd5 32. Rxd5 Qxd5 33. Qxd5 exd5 {is, perhaps surprisingly, level despite Black being a pawn up and having a majority of pawns on the kings-side (and hence potential to create a passed pawn). This is a case of "tactical vision" also referred to by Norman in the first game of this article. It had to be seen the White king is simply too active and can advance quickly to attack Black's weak pawns before they can be defended by the Black king and this would require exact calculation of quite a long variation:} 34. Kb3 Ke7 (34... a5 {keeps the king from b4 but loses due to the blow} 35. a4 bxa4+ 36. Kxa4 Ke7 37. Kxa5 {and the b-pawn advances to queen before Black can create a passed pawn on the kings-side.}) 35. Kb4 a6 36. a4 bxa4 37. Kxa4 {and the race to queen is tied eg} f5 38. Ka5 g5 39. Kxa6 h5 40. b4 f4 41. b5 g4 42. hxg4 hxg4 43. b6 f3 44. gxf3 gxf3 45. b7 f2 46. b8=Q f1=Q+ {Such a line is also an example, of "endgame theory" which involved counting the moves needed for each player to reach the queening square.}) 32. Qd4 {gives some hope despite the loss of a pawn as the Black pieces are somewhat tied up defending d5. If the Black king advnces to relieve the heavy pieces of this burden then White has chances to check with queen or rook to prevent this operation.}) 30... Rxd5 {Winning a safe pawn due to the open White king. Of course defending h7 is no use:} (30... Kg7 31. Qd4 {and White can retain material equality by a simple tactic.} Rxd5 ({Note that} 31... e6 { no longer works due to} 32. dxe6 Rxd4 33. exd7 Rxd7 34. Kc2 {with a level game and few winning chances for either player.}) 32. Rxe7+ Qxe7 33. Qxd5 Qe1+ 34. Kc2 Qe2+ 35. Qd2 Qxd2+ 36. Kxd2 {is again even.}) 31. Kc1 (31. Qxh7 {loses drastically to} Rd1+ 32. Rxd1 (32. Kc2 Qd3+ 33. Kb3 Rxe1 $19) 32... Qxd1#) 31... Kg7 {Now Black must defend the h-pawn. Weaker seem to be} (31... h5 { leaving the g6 pawn vulnerable and}) (31... Rh5 32. Qf2 {and the Black rook is somewhat off-side.}) 32. Qe4 Re5 33. Qh4 Qd5 34. Rxe5 Qxe5 35. Qf2 a5 36. Qd2 Qd6 $2 {Surprisingly this exchange of queens to produce a kings and pawns ending with a pawn advantage should have only drawn. The White pawn majority on the queens-side plus the distance of the Black king from these pawns was underestimated. This is a case where Black did not correctly display "tactical vision" and did not calculate accurately a fairly long sequence of moves.} ({ Instead} 36... a4 {should give winning chances by retarding the White queens-side majority and importantly, the hidden point, of preventing the White king from accessing b3.}) 37. Qxd6 exd6 38. b4 $2 {White seeks a tactical solution and tries to force the generation of a passed pawn even at the cost of material. The key endgame concept here is whether Black's king can or cannot catch any passed pawns gererated by White and here it is a matter of counting the king moves versus the pawn moves-endgame theory often described as the "rule of the square".} (38. Kc2 $1 {is the most accurate immediately activating the White king.} Kf7 39. Kb3 Ke6 40. a4 {The same blow disrupting Black's queens-side as seen in the earlier note at move 30.} Kd5 41. axb5 Kc5 42. Ka4 Kb6 43. c4 {and a draw should result as the game is delicately balanced due to neither side being abale to proceed with decisive effect eg} f5 44. h4 h6 45. b4 axb4 46. Kxb4 f4 47. Kc3 g5 48. hxg5 hxg5 49. Kd4 g4 50. Ke4 f3 51. gxf3 gxf3 52. Ke3 Kc5 53. Kxf3 d5 54. cxd5 Kxd5 {is a clear draw but certainly not} (54... Kxb5 55. Ke4 {which is a known win for White.})) 38... axb4 ({Not} 38... a4 $2 39. c4 bxc4 ({or if} 39... Kf7 40. cxb5 Ke7 41. Kb2 ({ Not} 41. b6 $2 Kd7 {and the pawn is caught in time and captured so the king can hold back White's queens-side pawns long enough to initiate the advance of his own kings-side pawn majority.}) 41... Kd7 42. Ka3 Kc7 43. Kxa4 {and wins.}) 40. b5 Kf7 41. b6 $18 {and the Black king is too slow and the pawn advances to queen.}) 39. cxb4 (39. a4 {loses to} bxa3 ({but certainly not} 39... bxc3 40. a5 {and once again the pawn cannot be stopped as the Black king is too far away.})) 39... Kf7 40. Kd2 (40. a4 {does generate a passes pawn but this time the king is close enough to catch it. For example} bxa4 41. b5 (41. Kb2 d5 42. Ka3 d4 43. Kxa4 Ke6 44. b5 Kd5 {and now Black's d-pawn wins after} 45. Ka5 ({ and if} 45. b6 Kc6 {Black wins with an extra pawn and also by taking the opposition via} 46. Kb4 Kxb6 47. Kc4 Kc6 48. Kxd4 Kd6 49. Ke4 Ke6 50. Kf4 g5+ 51. Kg4 Ke5 52. g3 Ke4 53. Kh5 Kf3 54. g4 Kg3 {and so on.}) 45... d3 {and queens.}) 41... Ke7 42. b6 Kd7 43. b7 Kc7 {winning even more material.}) 40... Ke6 {Now the Black king is close enough to prevent any effective passed pawn generation and White is dead lost.} 41. Kc3 (41. a4 bxa4 42. b5 Kd5 43. Kc3 Kc5 {and the two extra pawns win easily.}) 41... Kd5 42. a4 {A last desparate attempt with c5 temporarily guarded..} bxa4 (42... f5 $4 {is a complete disaster for Black as White obtains a guarded passed pawn and can now draw after} 43. a5 {and Black cannot proceed due to the possible a-pawn promotion.}) 43. Kb2 Kc6 44. Ka3 Kb5 {White resigned. The two games of this article clearly show that understanding endings is critically important in converting an advantageous position or indeed trying to save a difficult one. In what seems like quite simple positions, with reduced material, the type of endings illustrated in the games also show surprising complexity hence one can only admire all the more the great players of the past such as Capablanca and a handful of others who shone in this stage of the game.} 0-1